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Call it what it was: hubris, arrogance, a collective delusion of
grandeur… We thought we were the only beings in this universe and that
with our grand intellect and glorious empires we were the best
humanity would ever be.
And then came Aether.
And along with Aether came mental expansion, form mutation, matter
warping, time manipulation, and the discovery of new worlds, new
peoples, new and terrifying possibilities.
And with Aether came the doom of humankind. Aether brought the
Martians to our world, and the unravelling of the reality we knew.
Trinity Continuum: Aether is a full rule and setting expansion for the
Trinity Continuum line of games, set in the year 1895, at a time when
humanity has conquered its own world, and now seeks to conquer the
limitations imposed on us by the laws of all the sciences known to our
kind.
Inside, you will find:
- A complete Victorian-era setting to explore and Paths for
characters to embark upon.
- Aether powers allowing you manipulate fate, space, time, and even
your own bodies in wondrous and horrifying ways.
- Societies both lawful and rogue, looking to leave their imprint on
the world, from those in league with Mina Harker to those affiliated
with Dr. Jekyll and Moriarty.
- Storyguide advice, secrets, hooks, and plots, to enable you to
start your game of Aether off with a bang.
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Onyx Path Publishing
