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A two-player card game of dueling mages. Each player gets a symmetrical deck of cards with values from 1 to 4 which symbolize the troops of magic minions he has created. Players take turns laying down their chosen cards to form a line of 3 or 4 (depending on the mode of play). They must follow several rules when doing so:
stronger cards can cover weaker cards
The playing field is created as more cards are dealt
Additionally. players can use:
power cards - at the beginning of each turn two powers are laid out on the table and available for each player to play instead of making their move
Illusion spell - once per battle a player can draw a face down card. the opponent doesn't know if he can draw it or not. if he tries to draw a card of lesser or equal value he will only lose his card
Explosion - if any player fills the playing field by laying down 2 full lines of cards. an explosion occurs which discards certain cards laid out on the table
When one of the players wins the clash by laying down a line. the effect of this victory is marked on the board (in the place where the last card was laid down). The board is a reflection of the playing field. if one player wins by making a line on the board he wins the whole game . or if he has the lead after 5 rounds of play.
In addition before the game each player chooses his mage. each player has a unique and very powerful ability which can be used only once per game.
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Smart Flamingo
