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Many of us geeks love our tabletop role-playing games like Dungeons & Dragons or Pathfinder, and we often love recruiting new people to play with us whether it be friends, family, or our own kids. The thing is, these games take quite a bit to learn and master to the point where they can be really overwhelming for some people. Local gaming stores are known to run “how to play” classes for Dungeons & Dragons, I know someone who had to get help to learn how to play her character when she got started in an online group, and this past weekend I needed to help some of the middle schoolers that play with my oldest because they were missing things on their character sheets (they didn’t have their own Player’s Handbook because they’re the only player in their house and those books are not cheap). While that doesn’t mean it’s impossible to learn how to play, there are a number of hurdles that sometimes need to be jumped over.
Some of these issues were the very things Tim Beach was considering when he decided to design an tabletop role-playing system that would act as a much better bridge to systems like D&D. He’s also very much in a position to know about these challenges, as he has a long line of industry credentials including having written AD&D 2nd Edition full time for TSR, and being the first game designer Wizards of the Coast hired from TSR. He’s also been published in over 75 RPG products over the years. Tim’s answer for these issues was Start Here RPG from Beach House RPGs.
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Beach House RPG
